Warning: include(): http:// wrapper is disabled in the server configuration by allow_url_include=0 in /home/medavi00/lightcycle.org/2004/11/index.php on line 25

Warning: include(http://www.lightcycle.org/sidebar.php): failed to open stream: no suitable wrapper could be found in /home/medavi00/lightcycle.org/2004/11/index.php on line 25

Warning: include(): Failed opening 'http://www.lightcycle.org/sidebar.php' for inclusion (include_path='.:/usr/local/lib/php:/usr/local/php5/lib/pear') in /home/medavi00/lightcycle.org/2004/11/index.php on line 25
Weblog | Archives for November 2004
Past posts.

SetPixel is a collection of articles by some big names in computative design. There are interesting video effects and source code with Processing, and various essays on new media.

After Man

My girlfriend surprised me with the most incredible gift last night.

Some time ago, we were talking about our favorite books as kids. Mine was an illustrated account of the Earth's ecology long after human extinction. It belonged to my best friend, and we'd pass it around at school. I couldn't remember the title or author, but I'd tried a number of times to find it.

It's After Man: A Zoology of the Future, by Dougal Dixon. She tracked it down from my loose description, and found the hardcover edition on Ebay.

She found my "rosebud."


dataisnature is a new weblog from Paul of transphormetic. His former weblog shows just how good it's going to be.


I found this program, CLOUDMIR.BAS, on a diskette of my first programs. In QBasic, it's a vague pattern of plump white pixels on a black screen. Porting it to Processing, I got some amazing output:

This is an iterated function system, where functions are repeatedly applied to a set of numbers and the result is plotted at each step. Its only by chance that the output looks 3D.

This algorithm for the left image goes like this:

float c = 0, x = 0, y = 0, n = 0

     x = x * cos(n) + c
     y = y * sin(n) + c
     n += c
     c += 0.001
     drawPoint(x, y)

At each step, there is a little bit of error in the calculation from the computer's limited precision. Accumulating through millions of loops, rounding errors are likely reponsible for most of the chaos happening in the output.