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Weblog | Archives for November 2002
Past posts.
LSystem Project

The current state of my project for a computer graphics course. The leaves are cubic bezier surfaces — that sounds complicated, but it only took an hour of reading and twenty lines of code to do it.


I'm not dead, I swear. I have a week off of school for Thanksgiving and three large projects that need to be completed by the end of it. The only interesting one is an LSystem renderer in OpenGL that will support cubic splines and bicubic patches — everything but the curving is in place.

RPG Clichés

The Grand List Of Console RPG Clichés | "91. Arbor Day Rule: At some point, you're going to have to talk to a tree and do what it says."
(via the prolific Muxway)


The Riot Projects | Glen Murphy, the designer behind bodytag.org, is working on interfaces that make computers a less intrusive part of daily life. It's centered around the personal area network concept, but is unique in that he's doing it with consumer-level hardware. This is definitely something to keep an eye on.

Petals | Comments (0)

Petals is a Proce55ing program I wrote today. Depending on the settings, the output varies from simple jellyfish to superarticulated spaceships. It works by drawing a series of bezier curves in a bunch of planes rotated around an axis, resulting in a lathed object.

Redo | Comments (2)

I've been working on this new layout on and off since Summer. It's the first layout that I've really put some thought into; it took six iterations to get to this point. It really is true that it is harder to simplify something than it is to complicate it.

It's (almost) XHTML, and I'm serving up RDF and XML files. I also finally took the time to turn on commenting.

Any suggestions? Is it any easier to look at?